A smart tabletop tile that detects your miniatures, narrates the adventure through light and sound, then connects to your friends' tiles to build infinite worlds. No screen. No rulebook. Just play.
See It in Action Follow the Project
What is Tiny Expeditions?
Each tile is a smart room — it detects your miniatures, runs the rules, and tells the story through light and sound. Bring your friends' tiles and snap them together: the dungeon expands, the adventure deepens.
Magnetic sensors under each of the 16 squares detect exactly where your miniatures are. No scanning, no tagging — just place and play.
80 RGB LEDs paint the scene. A speaker narrates, warns, and reacts. Movement paths glow, combat erupts in color — no rules to learn, no GM to find.
Each friend brings their own tiles. Snap them together magnetically and the dungeon expands — your worlds merge into one shared adventure.
The Experience
Scenario: "Amnesia in the Space Lab" — a solo escape crawl. Here's exactly what happens when you plug in your first tile.
Plug in USB-C. The lab awakens — a square pulses electric blue.
Place your miniature. The tile detects it instantly — mint light glows beneath, the speaker whispers: "Subject 42, awakened."
Two squares light up — melee blade or laser pistol. Slide your token to choose your weapon.
Hostiles detected. Three squares flare deep purple at the far end of the HVAC tunnel. Place the alien figures on the spawn zones.
Target an enemy. A perfect line of blue LEDs traces the shot from shooter to target, synced with a blaster sound effect.
Zone cleared. Snap a new Storage Bay tile onto the connector. Light propagates into the new sector — the dungeon grows.
That was solo. Now imagine your friend snaps their tile onto yours — co-op raid, competitive duel, or one of you becomes the Game Master. Same engine, endless ways to play.
Meet Lea
She carries your orders on the board, warns you when things go wrong, and follows you to your TacLink and beyond.
Why This Exists
Board games need a human to enforce every rule. Video games lock you behind a screen. Virtual tabletops have gorgeous 2D maps but no physical presence. Wargaming has the miniatures and the craft — but not the automation. What if you could have it all?
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | |
|---|---|---|---|---|---|---|---|---|
| Mansion Madness | ~ | ✗ | ✗ | ✗ | ~ | ~ | ✗ | ~ |
| Video Games | ✗ | ✗ | ~ | ✓ | ~ | ✓ | ✗ | ✓ |
| Foundry VTT | ~ | ✗ | ✗ | ~ | ~ | ✓ | ✗ | ✓ |
| LEGO SmartPlay | ~ | ✓ | ~ | ✗ | ~ | ✓ | ~ | ✓ |
| Magic The Gathering | ✗ | ✗ | ✓ | ✗ | ✗ | ✓ | ✗ | ✓ |
| Dungeon & Dragons | ✓ | ✗ | ✗ | ~ | ✗ | ✓ | ~ | ✓ |
| WarHammer 40K | ✓ | ✓ | ~ | ✗ | ✗ | ~ | ✓ | ✓ |
| Tiny Expeditions | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Real miniatures on the table — not tokens, not avatars.
Physical multi-level scenery you can see and touch.
Collect, trade, and hunt rare pieces — like cards or boosters.
Rules, narration, and generative story content — no human GM needed.
LEDs, audio, atmosphere — immersion you feel, not just see on screen.
Snap new tiles to grow your world — no limit, no expansion box.
Paint your minis, build your terrain — the hobbyist's playground.
Active players sharing, competing, and creating together.
More Than a Game
Every tile is a room, a canvas, and a collectible. Play it. Paint it. Trade it. Share it.
Plug in and start. The tile runs the scenario — solo escape, co-op raid, or competitive dungeon crawl. The AI is your game master.
Each tile has a unique factory ID. Loot cards ship with every box — monsters, items, abilities, with rarity tiers. Hunt, trade, complete your sets.
The scenery is yours to shape. Paint it, mod it, 3D-print your own designs. The PCB is universal — the art on top is your creation.
Invite a friend. They bring their tiles, you snap them together, the dungeon grows. Share mods, scenarios, and paintjobs with the community.
One Engine, Infinite Worlds
On your shelf, it's a breathing art piece — day/night cycles, ambient sounds, subtle light animations. A "book nook" that lives.
Derelict space stations, rogue AIs, and alien encounters. Inspired by Warhammer 40K & Alien.
Stone dungeons, dragon lairs, and arcane mysteries. Inspired by D&D & Tolkien.
Art deco speakeasies, occult conspiracies, and gangster intrigue. Inspired by Lovecraft & Boardwalk Empire.
At the table, it becomes a dungeon. The same universal PCB. Different 3D scenery, different cards, different stories. It works offline, forever — no server required.
Play Your Way
Under the Hood
The PCB is designed. The components are sourced. The architecture is defined. This isn't a concept — it's an engineering project.
Reed switches under every square. Instant, reliable, no batteries in your miniatures. Just add a tiny magnet to the base.
80 LEDs, a speaker, a mic — no screen. Light draws the path, sound tells the story, your voice commands the action.
Pogo pins pass power and data tile-to-tile. JST ports plug in fog machines, extra LEDs, or custom hardware.
Custom electronics, holograms, specialty 3D printing, hand-painting — years of prototyping and dead ends that each brought us closer to the real thing.
Built With a Community
The tiles live on your table. The community lives online. Trade, create, compete, and share — a living world that grows between sessions.
Track your collection, evaluate rarity, and trade on the secondary market. Every tile and card has a history.
Design, sell, and download new worlds. Community-certified 3D models and scenarios — the creator economy for tabletop.
The storytellers' stage. Find your next Game Master, broadcast your sessions, follow ongoing sagas. Think D&D meets Twitch.
Show off your heroes. World rankings, detailed stats, and progression tracking — your character sheet, public and persistent like an MMO.
Be Part of the Build
Tiny Expeditions is in active development. Subscribe (1€/year) to become a founding member and get access to what we don't share publicly.
Why 1€? To filter the genuinely curious from the casually scrolling.
You get real content. We get real signal. Fair trade.